Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. You can quickly set up and execute multiple render passes from a single file individual passes can be modified without the need to re-render the whole scene, enhancing productivity.Įxperience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA ® iray ® renderer. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk ® Smoke ® 2013 software, Adobe After Effects, Adobe ® Photoshop software, or certain other image compositing applications more efficiently. Scenes can now be more easily segmented for downstream compositing. Render Pass System and Photoshop Interoperability The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects with it, you can iterate more effectively and reduce rework to complete projects in less time. If you use Adobe ® After Effects ® software, you'll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange.
3ds Max 2013 new features Adobe After Effects Interoperability